- Musical merry-go-round timer. (Requires 3 AA batteries - not included).
- 4 fairground games.
- 4 playing pieces (duck, submarine, whale & boat).
- 72 scoring balloons.
The four fairground games are:
- Letter Lake - Choose a word from a flipbook and then attempt to fish the correct letters out of a container using a magnetic rod.
- Snack Hut - Drop six dice into the top of the hut. Keep some and put the others back in an effort to get four of a kind.
- Frog Pond - Tiddlywinks with plastic frogs.
- Tumble Tides - Choose a picture from a flipbook. Then press levers to spin wheels to try to match all four sections of the picture.
Game length: Somewhere between five and ten minutes per player.
Number of players: 2-4
Age: 5+, according to the box. This is probably about right - younger children need help to play. On the other hand, a four-year-old playing a five-year-old will be a more even match than a five-year-old against an eight-year-old. The games involve just enough skill to ensure an older child or adult will almost always win if they try.
Comments: All the fun of the fair without the risk of winning a goldfish.
Well, maybe. More like all the fun of a village fete.
A small village.
Where it rains a lot and they've run out of candyfloss. I grew up in rural Norfolk - trust me on this...
Balloon Lagoon has lots of colourful parts and interesting appearing pieces but there's really not much to it. There's no traveling round the board or interaction with the other players. It's simply a case of taking it in turns to play the fairground games. One of the games is basically rolling dice, one is a simple magnetic fishing game and one is a slot-machine with a lever for each reel. Given long enough, winning any of these three would be merely a matter of persistence. The time limit means that speed and a little concentration are essential. The other game, meanwhile, requires plastic frogs to be jumped into a pot and is vastly more difficult than the other games. Even adults need some practice to beat it and younger children find it impossible.
As with Scooby-Doo! Cyber Chase, the mini-game format is very attractive to children but the challenges themselves are somewhat lacking. Also, the single tune played by the timer quickly begins to grate. You could have more fun bouncing a ping pong ball into a jam jar or rolling marbles into a circle chalked on felt or dropping ten pences into a bucket of water in an attempt to cover the five pences at the bottom.
Conclusion: Looks more entertaining than it actually is. You know, like Great Yarmouth.
- Kids see it and instantly want a go.
- Mixes dice, fishing, buttons and jumping things. (All that's missing is pokemon and chocolate).
- Cheaper than going to an actual fairground.
- Less chance of rain than going to an actual fairground.
- Doesn't include goldfish.
- No real board game element.
- Too easy for older children.
- Too hard for younger children.
- Tune makes you want to smash the game with a hammer after a while.
- The balloons are fiddly.
- Lacks longevity.
- You could cobble together something more fun from random junk lying around the house (and you could hum The A-Team theme while doing it).