Partnering with Tearfund

Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

A Boy and his Blob (Wii)

A boy and his blob.

Rated: 7+.

Story: A blob falls to Earth, searching for help. He finds a young boy and together they set off to defeat the evil Emperor who is terrorising Blobolonia.

This task involves a surprising number of jelly beans.

Gameplay: You control the boy as he explores the 2D platform levels. On his own he can't do much other than make tiny jumps, push small objects and come to a sticky end. Progress requires feeding the blob specific types of jelly bean to transform into useful objects. The available objects include a ladder, anvil, space hopper, giant hamster ball and (improbably) a hole.

The main levels are more about puzzling than quick reflexes. The boy is extremely fragile and guiding him past environmental hazards, dead ends and evil blobs is a case of working out which beans to use, in which order and where to throw them.

Each of the 40 levels has treasure chests hidden within it. Finding all three unlocks one of another 40 bonus challenge levels. These don't have to be completed to finish the game but getting through each one unlocks rewards such as concept art. The challenge levels tend to concentrate on exploring the uses of a single type of bean or on harder platforming.

There are no pointless motion controls. In fact, the game can be played using the Classic controller.

Difficulty: Seven-year-olds should be able to take a crack at it with some help.

Save System: Automatic save at the end of the level only. This can become a bit of an issue on later levels. That said, if you do have to quit halfway for some reason and come back later, making your way through a level is much quicker second time round.

However...

The game only has one saved game slot.

Count it. One.

Whose idea was that? Only one person can play through the game at a time on any given Wii unless they're prepared to share a saved game (which takes away much of the fun of finding the treasure chests).

There's absolutely no reason for this and it's just stupid. The only way around the problem is for every player to have their own SD card and move their saved game onto it after every play session. (Copying isn't enough. The data has to be moved entirely off the Wii and onto the card.) This is a fair amount of hassle, is potentially costly, and has the clear risk of a deletion disaster.

It's insane and worth thinking about carefully if more than one person in your household is going to want to play.

Comments: Sprog2 (aged 7) took one look at the box of this game and jumped up and down in excitement. He instantly loved the blob. I think he wants one of his own...

The game is initially a bit confusing, thanks to a lack of menus and tutorials. There's a short cut-scene and then you're pretty much left to your own devices. You have to work out the controls and mechanics for yourself. This adds to the haunting atmosphere but isn't entirely helpful. Fortunately, the graphics are deeply endearing, maintaining interest until the basic concepts have established themselves and the puzzles becoming absorbing in their own right. Watching the boy hug the blob is enough to make even the toughest housedad go, 'Aaaahhhhh...'

A boy and his blob hugging.

The first few levels are pretty easy, with lots of signposts showing which beans to use. These gradually peter out, though, and the treasure chests become better hidden, causing the game to require much more thought. Despite only having access to a maximum of eight types of bean in any given level, there are still often multiple ways to negotiate obstacles. It's easy to end up trying some convoluted series transformations, only to suddenly realise there's a much simpler solution. Controlling some of the blob's forms can be a trifle fiddly but the actual puzzling is a joy.

Collecting all the treasure chests quickly becomes obsessive (particularly for children) and greatly adds to the longevity of the game. There's an excellent balance of exploration, problem-solving and platforming. The numerous checkpoints, infinite lives and endless jelly beans help avoid frustration but the clever puzzles ensure the game maintains a steadily increasing challenge. Besides, although there's no great penalty for dying, the hand-drawn animation ensures a little pang of guilt every time you carelessly guide the boy to his doom (especially whenever the blob is close at hand to mope).

With heart-warming graphics and intuitive but complex gameplay, A Boy and his Blob is fun, challenging and charming.

When it comes right down to it, I want my own blob, too...

Conclusion: Essential... as long as you have enough memory cards to go round.

Graphics: Touching and beautiful. Imagine what a game based on Laura's Star would look like.

Length: Medium (if you make sure to collect everything).

Rating: 5/5 if you don't have to share it with anyone (or you simply don't tell them about it).



LOVEFiLM DVD Rental

Hasbro Family Game Night Vol. 2 (Wii)

Rated: 3+.

Gameplay: This is a collection of virtual versions of five well-known family games: Operation, Jenga, Bop It, Pictureka and Connect 4x4. Each game can be played in a manner approximating the real world format or in a 'remixed' interpretation with aspects only possible in a computer game.
  • Operation - Extract unlikely items from a patient by quickly and carefully pointing and twisting the wiimote. The remixed version includes additional stages, such as scrubbing wounds.
  • Jenga - Use flicks of the wiimote to pull blocks out of a tower without it falling down. Extra features include bomb blocks which must be removed quickly before they explode.
  • Bop It - Press buttons and shake the wiimote as instructed without messing up.
  • Pictureka - Hunt through a jumbled mass of doodles to look for specific pictures or a set number of a certain type of item. Remix makes things harder, giving only the silhouette or the sound of what you're looking for.
  • Connect 4x4 - In Connect 4, two players take it in turns to drop discs of their own colour into a vertical grid, attempting to get four in a row in any direction. Connect 4x4 requires four players and uses three different kinds of counter: rings, discs and double-thickness blockers. The grid is two counters deep, with rings going down one side, discs the other and blockers both at once. This means that each position in the grid can have a ring of one colour and a disc of another, leading to all kinds of strategic complications.
Each game has options for varying the difficulty and winning conditions.

Solo players can play against the computer or take on the High Score Challenge in a selection of mini-games based on the five main games. With multiple players, a Family Game Show is available. In this, success in mini-games brings extra lives for a final challenge which decides the ultimate winner.

The whole package is presented by Mr or Mrs Potato Head. Doing well in specific challenges wins new accessories to dress them up.

Difficulty: Children under seven may struggle with the fine movement required to play everything other than Connect 4x4 and Bop It. Bop It will have even adults pulling out their hair in exasperation.

Save System: Progress and rewards are associated with Miis rather than actual save game slots. When a player wins a reward, it is automatically saved for use with the Mii they're playing with at the time.

Comments: At first glance, turning board games into computer games seems crazy. The main point of board games is to get families away from the TV and sitting round a table together. Also, much of the fun of board games is in being able to touch and feel. Counting the money in Monopoly might be a pain but the whole reason for playing is the prospect of being able to wave a huge wadge of notes at your opponents. Even with the waggling options presented by a wiimote, that kind of thing is hard to replicate.

On closer inspection, however, there are a few possible advantages to board game conversions:
  • An entire shelf of entertainment can be squeezed onto one disc. (Which, believe me, is becoming more of an attraction all the time as the kids get older and my house is filled with Gogo's and LEGO.)
  • The computer can make up the numbers when extra players are needed.
  • Laborious set up is avoided. (Good news if you've ever attempted Jenga with a child and spent more time stacking than playing.)
  • Cheating is much more difficult.
  • The computer can keep track of the score.
  • The game can be expanded in new ways.
  • It's impossible to lose pieces down the back of the sofa.
The version of Connect 4x4 in Family Game Night 2 is a nearly perfect example of when such a conversion goes right. With the remix adding interesting power ups, it ticks every item on the list. As long as you go for a set number of points to win, rather than a time limit, the computerised edition surpasses the real game.

Pictureka, meanwhile, gains and loses in equal measure. The Wii can shuffle the doodles around in a way impossible with a 'proper' copy of the game and it can also fairly judge who found an item first. Control is somewhat fiddly and frustrating, though.

Things start to fall apart after that. Operation, Bop It and Jenga are very tactile games. Much of their appeal is lost in translation. Using the wiimote to approximate the normal lever-pulling actions in Bop It brings a level of abstraction that takes away any fun. It's simply hard work. Without physical feedback, Jenga becomes more luck than judgement. Operation, at least, has been sensibly stylised to make it more suited to life on the Wii but unfortunately this means it doesn't actually feel that much like Operation.

Happily, these problems are less of an issue in the bite-sized mini-games, meaning the Family Game Show is still playable. Nonetheless, most players seem to opt for Connect 4x4 whenever possible. Despite being the hardest of the five games to explain, it's easiest to pick up and play. It's also much less of a lottery than the others, particularly for newbies. (Jenga and Bop It are impossible without practice.)

All in all, the selection of games isn't what it should be. That said, there's still fun to be had. Children obsess over collecting parts for Mr Potato Head and the Game Show is organised so that everyone stays in with a chance until the end.

It's just a shame about Bop It...

Conclusion: A mixed bag but worth considering for Connect 4x4 alone.

Graphics: Perfectly adequate for the task in hand.

Length: Solo play isn't going to hold anyone's attention long but the multiplayer can keep kids entertained for days. Connect 4x4 is the only game with really lasting appeal, though.

Rating: 3/5.



LOVEFiLM DVD Rental

Ultimate I Spy (Wii)

Rated: 3+.

Story: You've found a mysterious contraption. The only way to power it up is by solving riddles.

Gameplay: The game consists of a series of scenes, such as a science display in a classroom and a fish tank in a kid's bedroom. There are ten scenes and each one has four riddles to solve. Each riddle is essentially a selection of things to find by moving the camera angle around using the d-pad (or thumbstick) and then clicking on them. Some objects instigate a mini-game which needs to be completed to cross the entry off the list. These are mostly pretty basic affairs involving a bit of wiimote waggling.

Ten of the mini-games are slightly more involved and have a high score challenge separate from the main game.

Save System: It's possible to save progress and quit at any point. There's also an auto-save after the completion of each riddle.

Comments: You're probably not going to believe me but this game is brilliant.

I know it's called I Spy and sounds about as much fun as searching your lounge for a lost piece of LEGO. I know it's a budget game on the Wii. I know it gives the impression of being vaguely educational. I know all these things mean it should be rubbish. That doesn't matter. Ultimate I Spy is great.

What's hard to get across about the game is the fantastic design of the scenes. Items are so well hidden in plain sight that it's possible to still be discovering new objects even after half an hour of peering at a collection. Despite this, the scenes are beautifully arranged and never seem unfairly jumbled. Solving the riddles is a case of learning to shift focus between different levels of depth and detail and to question assumptions about everything from size to colour. Sometimes just working out what to find calls for lateral thinking. Each scene requires more concentration and brainwork than most games do in their entire length. It all goes to show just how lame and unimaginative the 'puzzles' are in things like Tomb Raider and Resident Evil.

Every session of Ultimate I Spy is a chance to discover and explore and slap yourself on the head for not spotting the 'obvious'. It'll give you a better mental workout than Brain Training. It seldom becomes frustrating, though, and it's always possible to progress with a little perseverance.

The game is ideally suited to the Wii since it's so easy to point at things using the wiimote. That said, it does feel like the developers' first experience of the hardware, thanks to the copious motion-sensing and rather excitable use of the wiimote speaker. For every inspired sound-effect and moment of enjoyable controller waggling, there are five pointless cranks to turn and twenty bizarre noises coming from your hand. This isn't a major problem but some of the mini-games can be quickly tiresome.

The real issue is the game's length. Play it in a determined fashion and you'll become used to the devious tricks employed by the designers, whistling through in around five hours. Theoretically, children will take much longer but they're liable to either ask for help or work together, so the time increase isn't as large as it might be. Nonetheless, the quality of what's on offer and the budget price ensure decent value for money. (There are also the high score challenges if they happen to take the kids' fancy.)

Overall, Ultimate I Spy is an excellent game. Your children may not be convinced initially but if you sit playing it in the lounge, anyone who passes by will be sucked in. Eventually, everyone in your entire household, no matter how young or old, will be staring at the screen, muttering to themselves as they look for 'four jacks, a hen, a bed; a fox on blocks and a marble that's red'.

Conclusion: Ties with House of the Dead: Overkill as the most fun I've had on Wii this year. Strange but true.

Graphics: Beautiful.

Length: Short.

Rating: 4/5.



LOVEFiLM DVD Rental

Mario and Sonic at the Olympic Winter Games (Wii)

The Mario and Sonic family bobsleigh experience.

Rated: 3+.

Story: The eighth Harry Potter book - Harry Potter, Star Wars, McDonalds, LEGO, Rock Band and the Shameless Marketing Cash-in of Doom - fails to materialise due to various legal wranglings. Someone somewhere comes up with the next best thing...

Gameplay: Choose from one of twenty Nintendo and SEGA characters and then compete in twenty-five chilly Olympic events. These include skiing, snowboarding, ski jumping, curling, ice hockey, figure skating, the bobsleigh and speed skating. In most events, control is achieved by tilting the wiimote to change direction and flicking it to pull off jumps and tricks. Unlike the previous game based on the summer Olympics, frantic wiimote waggling is kept to a minimum, restricted to short activities like pushing off the bobsleigh and sweeping the ice in curling.

Events can be played individually or as an extended 'festival' of challenges to find the overall Olympic champion. There are also three party modes where success in events leads to an advantage in some other form of competition, such as trying to capture more squares on a board than your opponents. All these modes can be played solo or multiplayer.

When played individually in single-player, about half the events can be controlled using the Wii Balance Board.

Doing almost anything earns Star Tokens which can be spent on outfits and equipment. On top of that, dozens of emblems can be unlocked as rewards for achieving specific goals.

Save System: Achievements are automatically saved after every event. Quitting the multi-event festival on the event selection screen allows progress to be saved for the next session.

Comments: It's hard to get excited about another minigame collection for the Wii, even one where you can control a bobsleigh with your bottom. While the console's selection of first-person shooters and role-playing games is almost non-existent, there's already a 'wealth' of titles featuring a random assortment of wiimote-waggling tasks tied together in a perfunctory fashion. Unsurprisingly, most of them aren't that good, so I tend to approach a new one with more fear than anticipation...

Fortunately, Mario & Sonic at the Olympic Winter Games has a couple of things going for it, namely... Mario and Sonic. I can't imagine my boys (7 and 9) opting for a figure skating simulator under normal circumstances but with the addition of a portly plumber and a blue hedgehog, they were all over it. More than that, Mario has a reputation to maintain for only appearing in decent games and so MSOWG features a good sight more polish than the average minigame collection.

The main irritation with the game is the enormous numbers of menus, cut-scenes and loading screens which need to be navigated between each contest. Skipping through them as fast as possible can still take forever. It's particularly bad in the short events like ski jumping where it feels as if you're spending more time watching Wario do his victory dance than actually playing.

There's a reasonable variety to the games (given the source material) and the motion controls add to the fun rather than getting in the way. Much effort has also been made to increase the longevity of the experience. Winning gold in each event isn't that hard but there are plenty of modes and collectibles to reward those wanting more of a challenge.

That said, although there are officially twenty-five events, many of them are merely variations of the same thing, such as different distances of speed skating. Disappointingly, events like the bobsleigh and downhill skiing have only two courses - a real life one and an outlandish Nintendo or SEGA themed one with power-ups. If you're not fussed about breaking records or buying your Mii a Santa outfit, it's possible to try most of what the game has to offer in a few hours (much of which is reading instructions and watching victory dances).

It's initially a surprise that there's no use of Wii MotionPlus but it would appear that this is a very deliberate design choice rather than laziness. All the games can be played with only a wii remote, making them more accessible and greatly reducing the equipment required for 4-player matches. (The nunchuk can be used in a few events but it doesn't add much more than something for your other hand to hold.)

If you're looking for innovation and complexity, Mario & Sonic isn't for you. It's much more a game for kids to teach to their gran. It's got recognisable characters and objectives, plenty of content and simple controls, making it a safe bet for some family entertainment in front of the telly at Christmas. (If you can stop the children fighting over whose turn it is...)

The Mario and Sonic Wii Balance Board experience.
NOTE: This isn't me. My kids only look this pleased when I mess up the ski jump and plant my face in a snowdrift at 100 miles an hour.
Conclusion: Who knew that a curling simulator could be such fun?

Graphics: Pretty good.

Length: Obsessive collectors and multiplayer fans will be kept busy for ages.

Rating: 4/5.



LOVEFiLM DVD Rental

EA SPORTS Active (Wii)



Rated: 3+.

Contents:
  • Game disc and manual.
  • Leg strap to hold the Wii nunchuk to your thigh during some exercises.
  • Resistance band. This is a long stretchy length of material with handles. You stand on the middle and then pull on the handles to work your arm muscles.
Resistance band and leg strap.

Story: Your kids are getting older so that you don't have to spend your entire time running round after them anymore. You're getting more sleep and you don't have to push a buggy everywhere you go. There is no more wrestling over nappies.

Nonetheless, you're still eating just as many chocolate biscuits as when you were chasing toddlers 24/7. Your trousers no longer fit. Something has to be done before you're forced to go and buy new clothes!

Gameplay: This isn't a game really - it's an interactive workout video. There are dozens of exercises arranged to form numerous half-hour routines aimed at increasing your fitness and building muscle-tone in different areas of your body.

The exercises include basic things like squats, running on the spot and bicep curls but there are also some sport and dance minigames. A few of these can be enhanced using the Wii Balance Board but it's by no means essential.

The Wii tracks your movements as you perform the exercises to make sure you're doing them right and a trainer offers constant feedback.

There's a '30-Day Challenge' involving a prescribed series of 20 workouts to be done over a month. There are also various one-off workouts and options to customise your own. Three levels of exertion can be selected.

Save System: Your achievements are automatically saved after each workout.



Comments: I think it's finally time to admit that I need to do a bit more exercise. I can no longer say with complete honesty that looking after the kids is enough in itself to keep me in shape. There just isn't as much physical activity as there used to be. My years of toddler hefting and buggy racing are gone. Any day now, I'm going to wake up fat and bald.

Active can't do much for my imminent hair loss but it has got me burning calories regularly. Switching on the Wii is much less time-consuming than a trek to the gym and has the added bonus that I don't have to leave the house in the rain. It's simply much more likely to happen.

While Wii Fit is about balance and well-being, Active is about heart-pumping sweatiness. All pretence of being a game is dropped in favour of increasing the amount of exercise involved. As such, it's not gripping entertainment but the real-time estimate of calories burned and the constant changes of activity are enough to maintain attention. After a while, it's a case of focusing on keeping breathing anyway. The very enthusiastic woman offering constant praise and encouragement is embarrassing if anyone else can hear but it's actually rather pleasant and motivating getting such positive feedback. You'll want to turn the music off and switch on your own MP3 player before long, though.

Each exercise routine takes around half an hour once you've got the hang of things but the first few take much longer thanks to the need to watch the instruction videos for each activity. It also takes time to get to grips with the equipment. The strap works best with leggings and has a tendency to slip down unless done up very tight. The giant elastic band is a little limp and needs to be folded over for some exercises. Swapping between activities while changing accessories and juggling the wiimote and nunchuk requires practice to do efficiently. Fortunately, the Wii waits until you're ready and then monitors your movements, so the routines stick to your pace. I'm looking into getting a wireless nunchuk, however, because the wire can be restrictive in a few of the activities and I keep whipping myself in others.

The main issue with Active (apart from getting sweaty) is that you'll need somewhere suitable to play it. Some of the exercises require plenty of space and/or a ceiling high enough to reach straight up without destroying a light fitting. Worse, such things as running on the spot and side-to-side jumping make the floor shake. Exercises can be easily removed from the supplied routines but, even then, if you live in a flat, you're going to have to make sure the downstairs neighbours are out.

The use of the Wii Balance Board is fairly cursory. That said, it's still nice to get a little more service out of the thing.

All in all, Active is surprisingly good. As with any exercise regime, it requires perseverance to get results but it's a great way to work your whole body without having to go outside in the cold and rain and without filling your house with expensive equipment.

Conclusion: Brings the gym to your living room (minus the monthly fees and scary blokes called Sven).

Graphics: It's all pleasantly bright and sunny.

Length: Depends on your willpower.

Rating: 5/5.


Madden NFL 10 (Wii)

Rated: 3+.

Story: Two lines of men wearing helmets and Dynasty-size shoulder pads charge at each other, a ball flies through the air, some of the men fall over and then everyone has a little rest.

Repeat.

Gameplay: Pick a play, put the ball in motion and then flail the wiimote around, hoping it does something.

Save System: Automatic save after each game.

Comments: I'm probably quite unusual in that I'm from the UK and yet I've played some form of American football. It's like finding an American who's played cricket - it doesn't happen much. Admittedly, it's only a low-violence 'touch' variant I've tried but I had to play it a lot when I was an exchange student in Illinois. I was unexpectedly good at it, too. My normal habit in team games of running away from the ball and keeping clear of trouble at the far end of the pitch turned out to be a winning tactic. The play would start, I'd leg it to safety, everyone else would charge at each other in an apparent desire to form a large heap in the middle of the gym, the ball would sail over the top of them and I'd clumsily catch it. Touchdown! I never entirely followed what was going on but, to this day, I still find American football strangely soothing to watch if I'm up late at night feeling unwell.

Basically, I have more clue about American football than many Brits. Even so, it's a while since I've been so befuddled by a game as with Madden NFL 10. Over the years, I've got bored by inaccessible games featuring micromanagement of the ecosystem in a small puddle, I've been laughed at by music games that have shown up my rhythm deficiencies, I've had my fingers tied in knots by action games with overly-gnarly bosses and I've risked RSI from any number of incompetently implemented Wii party games. I've very rarely, however, experienced a game where I've simply stared at the screen in bafflement and had no clue what was going on or what I was supposed to be doing. Honestly, I spent half my first game attempting to control the wrong team. The really weird thing was that my actual team's performance got worse after I realised my mistake...

There are plenty of options and modes in Madden NFL 10 but there's no proper tutorial. Since American football takes place in a series of short bursts where everything moves at once, it's hard to experiment with the controls and grasp what's happening. If you don't have a good idea what the real game involves, you'll be totally lost.

Beyond that, I can't make much comment. If you're an NFL fan, there's a lot here, including licensed teams, advanced controls and a host of multiplayer variants. If you're just wondering what American football is all about, though, you might be better off hunting out a previous version on the cheap or just staying up late and watching Channel 5.

Conclusion: A polished game of American football. (If that's what you want...)

Graphics: Not hugely detailed but very fast.

Length: More than enough American football to keep you going for ages.

Rating: x/5 where x is how much you like (and understand) American football on a scale of 1 to 5.

LOVEFiLM DVD Rental

G.I. Joe (Wii)

Rated: 16+. This is somewhat ludicrous, however. It's a game involving lots of shooting but there's no blood, and defeated enemies discretely fade away. If the faceless, body-armoured adversaries were given a silver coat of paint and called robots, the game would most likely be a 7+. It's about as realistic as two eight-year-olds playing war with their action figures.

Story: Some secret military squad of good guys is after an equally secret organisation of bad guys. The bad guys have an army of goons; the good guys have a selection of big guns.

Put them together and...

Gameplay: G.I. Joe essentially involves running round shooting things (from a third-person point of view). Two players can work together cooperatively or one player can take on the horde with the help of a computer-controlled assistant.

Each character has their own standard weapon and can unleash special attacks every so often. More rarely, it's possible to power up for a brief burst of invincibility. Characters can hide behind cover and there are occasional vehicle sections.

Save System: Automatic save at the end of a level.

Comments: Even by the standards of movie tie-ins this is dreadful. The cover system is fiddly and ineffective, the vehicles are a pain to control and the levels are forgettable and linear. Those are only the minor issues, though.

On the easiest difficulty, it's essentially impossible to die - take too much damage and you disappear for a few seconds and lose some points. This works in the LEGO games because the puzzling and exploring is as important as the fighting. In G.I. Joe it simply means that pressing up on the control stick and holding down fire is enough to progress through most situations. Watching the screen is frequently unnecessary. If anything, the longer I spent with my eyes shut during a level, the better my score got...

On the next difficulty setting up, if your character dies, the other player has to progress on their own to the next checkpoint. In a single-player game, you switch control to the character formerly controlled by the computer. If the surviving character reaches the checkpoint, the other character is reinstated. If they don't make it, it's right back to the start of the level. Even if they die while fighting the end-of-level boss.

This is obviously hugely frustrating. There's nothing for it but a tedious trudge back along the same route using pretty much the same tactics. The game isn't hard but even one such defeat is liable to test your will to continue, particularly as it probably won't be your fault. The automatic targeting system almost invariably selects the explosive barrel you're standing next to rather than the enormous gun emplacement a bit further away which is filling you full of bullets. This is not good. It's possible to switch targets manually but the system often switches back if you move around or chuck a grenade. In the heat of battle, this sometimes isn't clear until you're dead. Grrr...

Then there's the awkward fixed camera angles to mention and the hopelessly uninteresting story and characters. Oh, and almost no use is made of the Wii's special controls as well. Shaking the wiimote launches a hand-to-hand attack and shaking the nunchuk causes a roll. That's it. Nonetheless, in a final touch of disaster, this is enough to mean the game doesn't even work with jOG - try running on the spot and your character somersaults around like a loony.

Sigh.

About the only thing G.I. Joe has going for it is that there aren't many similar games on the Wii. Anyone swayed by that argument, though, should head down to their local second-hand store and pick up an original Xbox and a couple of better games for a similar amount of money...

Conclusion: I suspect few people have sufficient fondness for the subject matter to bother slogging through this.

Graphics: Bland.

Length: Longer than your patience.

Rating: 1/5.

LOVEFiLM DVD Rental

Harry Potter and the Half-Blood Prince (Wii)

Rated: 12+. Given that the film is a 12A and much scarier and more violent, this is somewhat bewildering. Certainly, any child who can read the book is pretty unlikely to suffer mental trauma from playing the game (due to the content anyway - the repetitive gameplay is perhaps a different matter).

Story: Teenage wizard attempts to keep up with his school work as the world crumbles in the face of the return of He Who Must Not Be Named.

Events whizz along at dizzying speed, though, re-told through a scattering of computer animated recreations of scenes from the film. If you haven't got a fairly firm grasp of the plot beforehand, you won't have the foggiest notion of who anyone is or what on Earth is going on.

Gameplay: Most of the gameplay revolves around three mini-games:
  • Potion making. Choose and pour ingredients with the wiimote in order to finish the recipe within the time limit.
  • Broom riding. Point the wiimote at a trail of stars on the screen to travel in the correct direction.
  • Duelling. Wave the wiimote and nunchuk in different directions to fire spells while dodging incoming attacks.
Beyond that, there's not much besides wandering the halls of Hogwarts to locate hidden crests using a mix of exploration and spell-casting.

Save System: Frequent autosaves.

Comments: Most movie tie-in games aren't very good but have the excuse that they were rushed to meet the release date of the film. Harry Potter and the Half-Blood Prince is different. It's not very good but there really isn't any excuse. The book has been out for years and Electronic Arts have five previous Harry Potter games behind them, meaning they've had a while to plan and haven't exactly been starting from scratch. The movie was even held over for several months, allowing plenty of opportunity for polish.

Clearly, however, there's been no long-term vision devoted to the series because Half-Blood Prince is little more than three mini-games coupled with a virtual tour of Hogwarts. Mix a potion, run down some corridors, play Quidditch, fight a couple of duels, run down some corridors, fight another duel, mix a potion, run down some more corridors. Repeat.

The potion making at least uses the motion-sensing controller well, as you pick up, shake and pour ingredients and then fan the flames under the cauldron, but the hardest part is trying to match the stylised pictures and colours in the recipe with the actual versions around the cauldron. It all wears rather thin very quickly.

The broom riding is initially exhilarating until you realise how little control is possible over events. It's merely a case of pointing the wiimote at the centre of glowing stars as they rocket towards you. There is, however, a modicum of extra fun (and difficulty) to be had by holding the thing like an actual broomstick. (Although you may want to close the curtains before putting the wiimote between your legs and waggling it.) Since nearly all the flying takes place in and around the Quidditch pitch, it gets repetitive even more quickly than the potions.

Duelling is more interesting but the controls aren't particularly accurate. In the heat of battle, movements can be entirely misinterpreted, leading to shields instead of fireballs. In the end, it tends to boil down to dodging about until the enemy is open to a stun and then running in to spam them with a succession of Stupefy spells.

There's not much else to the game. Hogwarts is open to explore but the story is nearly always advanced by making a potion, playing Quidditch or duelling. It's like they made a Harry Potter version of Zelda or Grand Theft Auto and forgot to include the missions. Thus, what would pass for a handful of side-quests in other games becomes the main event.

Collecting the crests hidden around the school involves a little bit of puzzling and spell-casting. Finding them all is more hard work than fun, though. There's plenty of traipsing along endless corridors required to complete the story as it is. Shaking the wiimote at everything which glows to harvest mini-crests to trade for proper crests becomes tiresome after five minutes. On the plus side, it's impossible to get lost, thanks to the ability to summon a friendly ghost to lead you to whatever destination is required. This cuts down on plenty of frustration.

Ultimately, Half-Blood Prince is sadly lacking and doesn't even have the charm of Night at the Museum 2. It's fairly harmless, however, and works well with jOG, making a rental worth consideration if you're a Harry Potter fan who fancies some mindless exercise (but the combination of frantic arm-waving and running on the spot this brings to duelling makes closing the curtains absolutely essential...)

Conclusion: A very small collection of mini-games connected by a very large number of corridors and a selection of dubious cutscenes.

Graphics: Hogwarts looks nice but its inhabitants don't. Dodgy animation, non-existent facial expressions and poor voice acting combine to unfortunate effect.

Length: Short. The main adventure can be fairly easily completed in 5 hours, even with a bit of sight-seeing along the way. Collecting the bulk of the remaining crests and badges probably adds two or three fairly laborious hours to that.

Rating: 2/5.

LOVEFiLM DVD Rental